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Скачать ява сервер Lineage2 Interlude от команды acis - ревизия 260

Добавил: volond1 в Java сборки, Lineage 2 2 октября 2012

Скачать ява сервер Lineage2 Interlude от команды acis - ревизия 260


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Разработчик: acis
Хроники: Interlude
Платформа: Java
Совместимость: LinuxWindows
Описание: Очередная сборка от команды acis, последняя

Описание:
Changeset 255

Addition of Noblesse quests.
- Q241, Q242, Q246, Q247

Knownlist conflict
Idea is coming from Tukune from L2JForum. The Forget task got a lower radius than the Watch task (concerning AttackableKnownList and players, which is... 70% of scenarii), leading to attaching and detaching the AI of the mob if you're between both ranges.
More infos and my answer on original topic :
- tweak all radius in order Forget Task is - almost - always 1,5x/2x > to Watch task.
- PcKnownlist dynamic range is even more dynamic (based on actual knownlist's size, begin from 3600 - 20 per ppl, minimum 1800).
- Castles doors had some difficulties to be seen from far, now it's fixed.

Baium
- Angelic Vortex (Baium gatekeeper) edition : add a missing HTM (baium state = dead), HTMize an hardcoded HTM, blooded fabric check occurs in good position.
- slight rework of Baium AI in order to chain animations faster and show the roar animation for the waker.
- the waker probability to die has been fixed.

Misc
- add static SOUND_FANFARE in QuestState.
- addition of 3 locs for admins (GM goodies panel). Ty Pendragon.
- items 7677, 7678, 7679 are considered as qItems.
- fix 2 potential NPAs.
- titles regex pattern is dropped.
- addition of 2 missing tables on database_installer.bat.
- Drop of PRECISE_DROP_CALCULATION config, which was affecting both drop chance and drop quantity. Now only drop chance are affected by server rates (avoid 5 RB jewels per boss).
- cleanup of calculateRewardItem and 2 almost same-looking methods from L2Attackable.
- Fix the CW when wearing a FW. The FW is unequipped before equipping the CW (affects the admincommand aswell).
- Fix a critical issue I added 2-3 revs ago concerning items which couldn't be picked up.
- Fix a critical issue introduced by Hasha rework about Quest party system (NPE on fastlist). Change FastList for ArrayList.
- use of isClanLeader() when possible.
- missing singleton on L2World.
- fix the message when you're in a party : "blabla took +2stem", instead of "blabla took 2 stem".
- Addition of a save noblesse option, as the noblesse status wasn't directly saved (so let's say server crashes before you delog at least once, you would lose it). Ty Hasha.
- drop following methods to use their regular counterparts (they're shorter to write, lol) and fix all occurences :
- CursedWeaponsManager.announce( => Broadcast.toAllOnlinePlayers(
- QuestState.getRandom( => Rnd.get(
Changeset 256

Bookmark system, Valakas, Baium (performance), misc

Bookmark system
- addition of //bk, //delbk and //bkpage commands.
- typing "//bk name" will add a marker with your current location. Without parameter, it simply calls the bookmark book.
- you're free to use the //delbk manually or clicking on the "Remove" button near a marker.
- //bkpage is used internally by the system of pages. You haven't to care about it.
- The system stores bookmarks on a new SQL table. A player can't have 2 bookmarks named the same, but 2 bookmarks named the same can coexist on different ppls.
- A button has been added in main admin HTM aswell for fast use.

Valakas - ty Minideed for testing it on L2OFF :]
- heavily modified L2J version (from 1800+ lines => 500 lines) using parts of Baium, includes :
- L2OFF-like spawn && death cinematics
- roaming behavior if no target is found (geodata check is included)
- retail teleport cubics (spawns && number)
- emulate L2OFF behavior, try to use all skills (AoE when surrounded, Meteor when < 50%, Lava Skin shield, etc).
- change "Valakas Family" mobs type from L2Monster to L2RaidBoss, and add minions for 4 of them.
- fix the 8 Lavasaurus Elder near the Heart of Volcano (wrong IDs, and half were inside ground).

Baium
- rewrite many parts, leading to better performance
- "angel_aggro_reconsider" task is called 5x less (5s instead of 1s), but the chaos time has been doubled. Angels will tend to harass players more often, and for a longer time (even if target disarm weapon). So yeah don't mess with angels.
- "skill_range" task is called 4x less (2sec instead of 500ms), no more thread.sleep, no more synchronization, and "skill_range" task isn't called by any other methods (in order to avoid the need of synchro). Ingame result looks exactly as before.
- getRandomTarget() is totally rewritten in order to avoid FastList (drop of the synchro). The creation of an Object array is avoided aswell. Pets aren't registered as valid targets.
- drop of a task which was cleaning target every 20sec (now directly handled in concerned methods).

Misc
- Fix PolymorphingAngel.java (spawned minions will attack directly), ty Jokkerino.
- Add a general check on skills to decay a corpse when you use corpse target skills (fix many skills such as harvest, summons skills who need corpses, corpse burst,...), ty sahar for reminder.
- drop Newbie system, as it changed on IL... Any character you create between lvl 6 to 25 is considered as newbie, not simply the first.
- fix *selfadded* error about magical skills affected by physical mute. Ty Hasha for fix && Junior for report.
- Fixed the onKillEvent timer, from 5sec to 3sec, ty Jokkerino for report.
Changeset 257

General tasks, misc (ty ipxs for some reports)

General tasks - ty jurchiks for the idea
- following tasks are now handled by a unique task rather than using one task per player : PvpFlagTask, WaterTask && TakeBreakTask.
- those tasks use a Map in order to stock individual timers.
- for 100 players, 100 TakeBreakTask were created, and as much tasks if (let's say) those 100 players are pvping (+100) under water (+100) = potentially 300 tasks. Now only 3 tasks are running, no matter how many ppl are online.

Misc
- add the Teleportation Cubic exit section for Baium (supposed to be handled in another script, moved in GrandBossTeleporters).
- you aren't flagged anymore casting positive effects on guards (both siege and regular).
- fix castlewarehouse && castleblacksmith "busy" HTM, and add a clan right check for blacksmith (+ cleanup for both instances).
- fix Pa'agrio's Fist (must restore 100% CP, not simply 800).
- fix Fatal Counter (based on your own HPs, not enemies' + formula rework) - ty Duma. getPower() method loses one parameter.
- singletons on PetitionManager && AutoSpawnHandler
- revert some ArrayLists for FastList (fix concurrentException errors on sieges)
Changeset 257

General tasks, misc (ty ipxs for some reports)

General tasks - ty jurchiks for the idea
- following tasks are now handled by a unique task rather than using one task per player : PvpFlagTask, WaterTask && TakeBreakTask.
- those tasks use a Map in order to stock individual timers.
- for 100 players, 100 TakeBreakTask were created, and as much tasks if (let's say) those 100 players are pvping (+100) under water (+100) = potentially 300 tasks. Now only 3 tasks are running, no matter how many ppl are online.

Misc
- add the Teleportation Cubic exit section for Baium (supposed to be handled in another script, moved in GrandBossTeleporters).
- you aren't flagged anymore casting positive effects on guards (both siege and regular).
- fix castlewarehouse && castleblacksmith "busy" HTM, and add a clan right check for blacksmith (+ cleanup for both instances).
- fix Pa'agrio's Fist (must restore 100% CP, not simply 800).
- fix Fatal Counter (based on your own HPs, not enemies' + formula rework) - ty Duma. getPower() method loses one parameter.
- singletons on PetitionManager && AutoSpawnHandler
- revert some ArrayLists for FastList (fix concurrentException errors on sieges)

Пароль: 100nt.ru
Скачать ява сервер Lineage2 Interlude от команды acis - ревизия 260 http://depositfiles.com/files/zlbjisjcf
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